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Archive for the ‘Uncategorized’ Category

Got Game Show Blog for March 14th’s Show

Tuesday, March 16th, 2010

Hey Got Gamers!

This week’s show is all about fighting the urge to make PlayStation Move puns… however, we failed miserably at that.

How bad did it get? Well you’ll just have to listen to this week’s podcasted version of our show to find out what happened. Luckily though, that podcast is easy to find because it’s in the audio right below this sentence.

We managed to get through a number of topics during this show, but before we get to that (and just in case you haven’t seen it yet), here is a picture of the PlayStation Move Wireless Controller that Sony announced this past week.

But that wasn’t our only topic of discussion. For example, like we said on last week’s show; Zack, Momin, and I went to check out the God of War 3 preview event that Sony put on a few weeks back.

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While there we did an interview with God of War 3’s Lead Cinematic Artist, and we have that interview for you in this week’s show.

Plus this is also the week that Zack reviewed Final Fantasy 13. His thoughts about that game can be found in our review segment of the show.

And in Zack’s parting shot, he mentioned this trailer for the upcoming Wii version of NBA JAM!

Plus this week’s gaming news and much much more!

Sony Makes Their Move!

Thursday, March 11th, 2010

Well it’s official; after months of Arc and Wand rumors, Sony has finally announced their new motion controller: the PlayStation®Move.
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Along with a new name, we also found out that this device has a worldwide launch window of fall 2010. However, the biggest thing that the average gamers wants to know (how many games will it launch with?) is one of the things we can’t confirm at this time. Although, Sony has said that they’re planning to have 20 PlayStation®Move compatible games launch during their 2010 fiscal year.

At the same time they’re launching the PlayStation®Move, Sony will also be launching the PlayStation®Move Sub-Controller; which they says will, “be used along with the motion controller for intuitive navigation of in-game characters and objects.”
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Basically, think of the Sub-controller as Sony’s answer to Nintendo’s Nunchuck. Actually, things like a set of action buttons, analog triggers, rumble functionality are just a few reasons for someone to draw a comparison between the two.

However, gamers should not automatically assume that this new PlayStation®Move is a Wii-Mote clone. There are some major differences between the two devices:

  1. The PlayStation®Move will give users visual feedback by having the ball on top of the controller change colours
  2. If the sub-controller does not catch your fancy, Sony says you have the option to use the DUALSHOCK® or SIXAXIS® Wireless Controller instead
  3. The entire system requires the PlayStation®Eye to work

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In fact, it looks like the Playstation®Eye will be the corner stone of the whole system. According to a Sony press release we received, “the combination of the PS3 system and PlayStation Eye camera detects the precise movement, angle, and absolute position in 3D space of PlayStation Move motion controller, allowing users to intuitively play the game as if they themselves are within the game.”

Sony Announces Home 1.35

Wednesday, March 10th, 2010

Sony Computer Entertainment America announced today that they’re going to try and improve their online world, HOME, with some new features and improved loading times.

This new version, named PlayStation Home 1.35, will come to PlayStations via a service update available sometime March 11th. Sony says that this update, ”will decrease load times, enabling users to access PlayStation Home faster than ever before. In addition, PlayStation Home 1.35 replaces the PlayStation Home World Map with a new intuitive navigation system. This streamlined interface features multiple categories to enable users to quickly navigate through PlayStation Home.”

In theory, these different categories should allow users to locate their favorite places faster, find the exact location of their friends using the Home 1.35 service, view personal spaces and clubhouses quicker, and browes all the new HOME content in an easier way. 

Sony also promises that the process of launching and loginning into home will be a lot faster then before.

Hey Got Gamers!

Like we’ve said a million times before, we rarely have enough time to fit everything we do into each week’s show; but never has that been as true as it is this week. We literally had to leave half a show’s worth of material on the cutting room floor because of time restrictions. Heck, this week we had to drop a whole interview, that we did with Kevin O’Leary, regarding Battlefield Bad Company 2.

However, on the bright side, that means we can now present you with this week’s extended edition of the Got Game podcast, which you can find in the audio file below this sentence.

On this week’s show we spent a lot of time talking about God of War 3. You’ll have to listen to our show to get an idea of what we think about the game, but Zack and Momin spent a bit of time talking about what the event itself looked like. I think they both did a good job describing it, but a picture always speaks a 1000 words. Therefore, to give you a full mental image, here are a few actual images.

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We also spent a lot of time reviewing games during this show, but that’s because we had 3 major ones to get through. Zack and Ken started us off by putting MLB 10: The Show and MLB 2K10 into a head to head match. Which one hits a home run? Well the show will answer that question.

And because some people prefer rifles to melee combat, we also reviewed EA’s FPS: Battlefield Bad Company 2. A game that above everything else, needs far better trailers. Then again, perhaps the trailers are fine, and the real problem is that there is no way to live up to these golden nuggets that EA used to advertise the first game?

Although, now that I think about it, the original game had great trailers, but bad game play; could Bad Company 2 be a great game with terrible trailers? We know that answer, and you can too if you listen to the show.

We also talked to entertainment lawyer Emmanuel Evdemon about the Activision/Infinity Ward situation. It is true that no one will know anything concrete for a while, because both parties are keeping their cards close to their chests; but just like a game of Phoenix Wright: Ace Attorney, Emmanuel helps us look through those events and tells us they could possibly mean.

He may even be the greatest guest of all time (at least from our point of view) because he did some leg work for us, so that we could direct everyone to check out this old Gamasutra article from years before Got Game even existed. The article focuses on another legal battle that Activision had over the Call of Duty franchise, and even provides a copy of that game’s development contract and some lawyer commentary. Now normally I find reading a contract as enjoyable as a trip to the dentist, but I have to admit that this article really gives you a good look into the corporate mind of Activision.

All that, plus gaming news, and more can be found by listening to this week’s GOT GAME!

Battlefield Bad Company 2 Interview

Sunday, March 7th, 2010

Hey Got Gamers,

If you listened to Got Game live today, then you’ll know my final comment was used to tell everyone about a big interivew that we were not able to fit on the show this week.

In this interview, I had a chance to talk to Kevin O’Leary, who works for EA-DICE, about Badfield Bad Company 2; and if you’re sitting on the fence about Bad Company 2 then I highly suggest you check out this interview.

Now I spent most of the time I had with Kevin asking him about all the improvements DICE has made since the last game, but don’t want to steal Kevin’s thunder, so I’ll let him explain that in this audio file.

I also wanted to say that we’ll have this week’s show blog, with lots of bonus content, up later tonight! So don’t forget to check the Got Game blog again very soon.

Shake Up At Infinity Ward?

Tuesday, March 2nd, 2010

Rumors are currently flying across the internet that there is a major shake up happening at a world renowned and highly praised development studio.

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However, we want to stress this is not confirmed yet.

According to the G4TV website, a number of individuals who have been described so far as “bouncers,” have shown up to the front doors of Infinity Ward’s studio (makers of Call of Duty: Modern Warfare 2); and refuse to let anyone know what they’re doing on the premises.

According to the source who first mentioned this rumor, members of the Infinity Ward leadership team were also meeting with Activision representatives this morning, and haven’t been seen by staff members since.

We will let you know more when we know more.

The Got Game Show Blog for February 27th, 2010.

Saturday, February 27th, 2010

Hey Got Gamers!

Thank you again for all of your emails to gotgame@fan590.com, blog posts on this site, Got Game Facebook comments, and tweets.  We were not able to use every one of them on our last show, we simply did not have enough time, but we did read everything that you guys sent us.

However, if you’re reading this with no idea what I am talking about, then I highly suggest you check out the audio file blow. That audio file, which is also the Got Game show podcast for February 27th 2010, will bring you up to speed on the great Calhoun/Cooper debate of 2010.

But that is not all we talked about this week!

Since our previous show aired, Nintendo has had their Nintendo Summit. Like Microsoft’s X09, this is Nintendo’s chance to show off their upcoming goods: like Super Mario Galaxy 2, or Metroid: Other M.

Another thing from the Summit is more news on the DSi XL. We’ve spoke about this handheld before, but if you don’t remember it than here is a picture of it being compared with the DSi. The DS that you can currently buy in stores.

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Now we debated the pros and cons of this device on the show when we first heard about it, and there’s not much more to say on that subject. It really has become put up or shut up time for this thing, and it may be put up time if the XL can just start off by doing something fancy… like this.

Thanks to friend of the show, Jeff McAllister, for pointing us in the direction of that video.

Also, you may remember that a few weeks back we had AL MVP and MLB10: The Show’s cover athlete, Joe Mauer, on Got game. If you don’t, then here is that interview again.

Well, during that show we spoke about another interview that we were banking for later. This week we cashed that tape out of the bank; and brought it onto Got Game so that you can here Eddie Cramm, Senior Designer for MLB 10 The Show, describe his game for us.

Plus as always we have our weekly reviews! This week Zack will be reviewing Heavy Rain, while I tackle SOCOM Navy Seals: Fireteam Bravo 3. But as always that is only the tip of the audio iceberg on this week’s Got Game!

Hey Got Gamers!

As you probably have already heard on the Got Game Facebook page, or via our twitter account. This week’s show started off with Cooper and I having a heated debate about the scores of recent games we reviewed. If you haven’t heard about that, then I suggest you check out the podcasted version of last week’s show, in the audio file below, as soon as possible (or you can find us on iTunes by searching Got Game).

The majority of the coversation was pretty easy to follow. However, some may not have seen the “Patrick Chewing” commercial that Ken referenced. Luckily, we were able to track it down on Youtube.

Kyle Moffatt of Sony Computer Entertainment Canada also joined us to talk about Sony’s upcoming exclusive: Heavy Rain.

And don’t forget to tune in next week as we’ll finish this heated debate with input from Ken, Momin, and you the listener. Don’t forget to get into this debate by sending us a message via twitter, facebook, or via our email: Gotgame@fan590.com.

Hey Got Gamers,

Somehow we ended up with an Xbox-centric show this week. Which doesn’t happen to us that often. The cool thing about having 4 different guys, with 4 different backgrounds, and 4 different tastes; is that the show is always… well… different. Luckily though, the podcast’s location is never different. As always you can find this week’s different episode in the audio file below this sentence.

However, the true reason for this week’s Xbox heavy show is industry activity. Every week there is always something going on with the consoles. However, this week seemed to belong to the Xbox360 alone, or at least it was the biggest and brightest star in this week’s gaming sky.

For example, Microsoft released a straight to DVD/Blueray movie about their biggest franchise. Our resident HALO Fanboy, Bryan, went to talk to Chris Lewchuck, Jeff Rivet (shown in the photo blow), and Byron Gaum about HALO Legends.

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If you’ve never heard about HALO Legends before, don’t worry. We’re going to go over it in detail during our show. However, just to give you a quick taste, here is a trailer for HALO Legends.

This was also the week of X10. X10, is a yearly Xbox-centric event that Microsoft puts on to showcase some of there upcoming games. We covered X09 last year, but we were unable to go to X10 ourselves. However, we were able to convince, fellow Torontoian and a writer for the Sun Media Chain, Steve Tilley to come on Got Game and talk about everything he saw. However, I think what he didn’t see will surprise you more, but you’ll have to listen to find out what that is.

Plus, Zack reviews the latest installment from one of his favorite franchises: Bioshock.

Also, Momin and Ken can “Go to Hell“™… actually, I wrote that wrong. Sorry, I meant to say that Momin and Ken went to Hell and brought back a review for Dante’s Inferno.

And while we’re talking about Dante’s Inferno, don’t forget to check out the contest section of our site. The FAN590 is giving away a copy of Dante’s Inferno. You can check out the details of this contest here!

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…addendum/apology:

Zack here.  Sometimes when it comes to reviewing games, the simple time-crunch of trying to cram all of our thoughts into a mere 3 minutes and change can lead to some oversights.

Sadly, as soon as I got home, I realized that I forgot to incorporate one of my favourite parts about Bioshock 2.

As you know, you control a Big Daddy in this trip through Rapture.  And since you’re a Big Daddy, you’ve got a pretty big relationship with Little Sisters.  One of the most enjoyable, strategic, elements of this game is when that relationship is at it’s thickest.

Whenever you find a corpse appropriate for Adam-extraction, you’ll have to survey your surroundings and lay down the appropriate defenses to hold off the hordes of splicers.

You’ll have to be on the defensive for however long it takes your Little Sister to get as much juice as she needs…

It’s the same principle every time, but with many variables… and you can have a blast (figuratively and literally) working out various combinations of weapons and plasmids to best get the job done.

I also foolishly forgot to mention what can be some epic duels with the Big Sisters (new in Bioshock 2).  Although as you progress through the game, said fights get a little easier.

So there’s that.

My score of the game does not change.  Bioshock 2 is an outstanding experience.

9.0/10

Got Game Show - Feb 13 (Coming Soon)

Tuesday, February 16th, 2010

We apologize for the delay of this past week’s podcast.

We hope to get the audio up shortly.
Thanks for your patience.

-Zack