Ladies and Gentlemen… A new standard has been set in third-person shooting.

There’s no need to beat around the bush – that would only keep me away from my PS3 longer than necessary.

InFAMOUS is a fantastic game with a deep story and an incredibly addictive combat system.

We’ve seen the formula before in open-world combat games. Beat the crap out of people, use super-powers, unlock more superpowers (with which you can beat the crap out of people with even more sophistication), and find out more about the protagonist while doing so.

You start off with basically nothing… except electric hands.

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Yes, very cool.

You quickly find out you’re a courier named Cole who was carrying a package/bomb that ended up a leveling the city – Empire City. You’ve got a buddy named Zeke (with a pretty dope setup on a roof), who will keep you in touch with how the world feels about you.  Not too long after testing the basic functions of your capabilities you get a call from a government woman named Moya – who, without spoiling the story, acts as your guide for what has to be done.

There are your main objectives (highlighted with a blue exclamation point on your map) and your side missions (which are of the yellow variety, and upon completion, create a small protection zone in the city) – some are good and some are… you guessed it… bad.

Completing a good mission will block out a bad one, reclaim a section of the city, and boost your karma towards becoming a “hero” – whereas, if you go the route of the red lightning, you are drifting towards becoming “infamous.”

The city starts to heal or decay based on your actions. The citizens will also act differently based on your choices (people used to curse me – now they take my picture). And your unlockable powers will be reflective of your decisions.

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The powers themselves not only look cool… but they’re also very functional and fun to use.  When you combine them (to make for “stunts”) you get extra experience points which obviously allows you to unlock bigger, better, and flashier superpowers quicker.

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In all, it’s tough to really describe exactly what makes InFAMOUS so much fun and addictive.

Cole is incredibly powerful, but certainly not invulnerable.  There’s a great sense of freedom – with every building being completely scalable – and it simply feels good, to me at least, to actually see the reward of doing good.

SuckerPunch has done a phenomenal job of grasping the importance of the environment and applying it to Empire City.

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GRAPHICS: 8.5/10

The character models are solid. The cut-scenes are in classic graphic-novel fashion and really play off the whole comic book storyline.  The lightning effects are crisp and clean. The only drawback is that sometimes you will get lost in a camera angle.

 

SOUND: 9/10

From the pitter patter of your footsteps on a rooftop, to your voice picking up an echo in a tunnel, to the soft buzzing of the electric current running through your hands, the sound effects are done very well. The music plays a solid role in building up tension as the threat of enemies increases. 

 

GAMEPLAY: 9.5/10

The freedom feels similar to “Ultimate Spiderman.” There are no buildings that can’t be climbed. You can’t fly, but eventually you can float.  And the superpowers are extremely rewarding when you can unlock them.

 

OVERALL (not an average): 9.3/10

I think I’ve developed an addiction.  Seriously.  I’ve played for hours on end, promising myself that I’d stop after 2 missions – only to end up playing 12.  I’ve been at this game at a near-constant rate since it came in my possession, and I figure I’m only about halfway through (there’s still a third island to unlock (with a third gang) – and a few more secret powers that have yet to be unveiled.

…then I need to play it all again as evil Cole.

 

The main question I have is whether this game is simply an early rendition of Prototype (which will be out on June 9th), or whether it will stand superior to what appears to be a very similar game.

…stay tuned… but in the meantime… enjoy the crap out of InFAMOUS

(and don’t neglect your loved ones, like I have)

4 Responses to “InFAMOUS: The New Prototype for Third-Person Shooters?”
  1. 1.

    First off, the loved ones have most definatly been neglected! I have to agree with all of Zack’s ratings. This game is nuts!!! People if you don’t have it, what are you waiting for? BUY IT!

    - Sicilia
  2. 2.

    Great review, this game is amazing. I haven’t really stopped playing it in 2 or 3 days.

    HOWEVER…

    I think your rating of 8.5 for graphics might be a little bit generous. I’m blown away by some aspects of it — you play through the entire city and never see a loading screen, the electricity effects on everything in the world, blowuppable cars and gas stations, etc… I was a bit disappointed with the character animation overall though. While most of the game is like a fast paced graphic novel, the facial expressions and character movements feel a bit “fable 1″ to me.

    In spite of that minor issue, this game makes you feel like a super hero (or super villain) in a huge, seamless metropolis for you to explore, and it’s 100% a must-own for the PS3.

    - Ben Clarke
  3. 3.

    Love the show, but i must know…have you played assasin’s creed? it’s basically the same idea except it’s beautiful. graphics = 10+++++!!!

    Zack if you haven’t played out go out and atleast rent it now! I have only played the demo for inFAMOUS but it does not impress me, it just looks like a cheap ripoff of assasin’s creed.

    Thanx, Kud.

    - Kud
  4. 4.

    Hey Kud,

    I never got into Assassin’s Creed, although I did pick it up for a few minutes when it first came out.

    Maybe I’ll revisit it… or perhaps just wait for the much-anticipated sequel.

    I haven’t played the demo of InFamous, but I have heard that you start off with a bunch of the powers already… Suckerpunch did that to obviously give you a taste of what Cole can do… but I think it takes away from the pursuit of the powers. …and there’s probably much less of the plot involved.

    If you miss it, you miss it. I’d think it’s a shame… but as I alluded to… there’s Prototype coming out in 8 days, which MIGHT be better.

    We’ll find out.

    - Zack Cooper
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